Most of these complaints can be addressed by changes to ScummVM.įor instance, ScummVM has transitions, they just go too quickly. You can file bugs and they might get fixed, or if you're technical, you might even submit patches yourself. Note that the current release of Myst is based on ScummVM, which is essentially a community project. Games can go for more realism but I have never played another game where I laid awake at night, plagued by an unsolved puzzle wondering, "How am I ever going to get off this island?" as if I were still trapped there even when I wasn't playing. Myst was a really groundbreaking game, and for me nothing has surpassed it in terms of its efficient immersion. One interesting fact: Cray Research used HyperCard on Macs to interface with their Cray X-MP supercomputers. HyperTalk, an object-oriented language, inspired HyperText Transfer Protocol (HTTP) and JavaScript. They never realized that they had the world's first graphical browser before the World Wide Web existed, as well was the first hypertext language. they had media embedding, page linking, font support, page navigation (backward-forward). The saddest thing about Hypercard is that Sculley and Apple had no idea what to do with it. It was an absolute genius move at the time for them to leverage Hypercard. Here is an example on YouTube, to see those transitions in action: Really hope they will someday restore Myst to its authentic glory. Because this is not the case right now, I have to use either an old Mac or the Sheepshaver emulator to get this authentic experience, and i think that’s a pity. I think the original Myst experience must be preserved, and that includes the screen transitions. Myst: Masterpiece Edition as it is released on Steam and GoG lacks this, and I really think this just doesn’t cut it. Take for example the “maze” at the top of the trees of Channelwood, it can be pretty confusing without those transitions. This really makes you feel like you are in that world, and helps you get a sense of direction. When you walk forward, the picture transitions with a neat effect, “transforming” to another frame. When you turn left, the screen actually turns you to the left, instead of just switching to another screen in an instant. I remember Rand talking about them working passionately to get the transitions between the stills just right.Īnd when you play this version on an old Mac, you indeed notice this. It was the only version they made in-house at Cyan, in 1993. There have been many interviews with Rand and Robyn in the past, and in those they made it clear that the original Mac version was their “baby”. I know, there is Myst: Masterpiece Edition.
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